13.2.06

How to turn taking tests into an Action Adventure Anime!!!!

Yes, if no one has already noticed, I have a serious case of ADHD so I think up really random things like this. For example, The concept of tests can be used in analogy to (kinda like those things in SAT tests) a typical action adventure anime, with the main character being a samurai/ninja/warrior hero fighting off demonic creatures that seem to spawn in his way. I almost view taking tests in the same way, me being that hero that fights off these test-monsters. This sounds really cheesey, but for whatever reason, it works out enough to stimulate excitement in taking tests... if that is ever possible...
The process is a simple one. First, the hero must train through rigorous studies to master different arts, whether it be magic, swordsmanship, dexterity, or understanding test material. Different tests are like different adversaries; not everything works the same on each of your enemies, so you have to "study" different "subjects" (in analogy to different martial arts or magic spells) to ultimately overcome the enemy. In this case, I suppose then it's no longer that an enemy spontaneously appears and challenges you, but more like you getting ready to challenge an enemy.
This analogy seems to falter in that an actual duel would have an actual exchange of blows, whereas on a test, you usually don't expect the test to hit you back if you marked a wrong answer... at least, not until the results come out. It can still somewhat be implied, though-- if you get stumped on a question, the enemy obviously has the upper hand, and as the test is based on a time limit, one struggles more and more to escape the enemy's grip... finishing a test is more like conducting an ultimate blow to the enemy, and for a while time stands still... only when taking a test, it's more like that scene stands still for a week or so until the results come back. It's then you know when your enemy has fallen, or if instead the enemy has dealt a blow to you and it is the hero who has fallen. Obviously, the grade recieved coincides with a player's health points as well; if you get a few marks down, you recieved a few scratches and bruises, whereas if you failed the test, consider yourself fatally wounded...

This all looked a lot better in my mind... >.> For a while I thought I should stop writing this because it sounded too cheesey, but then I thought I needed practice expressing images I have in my mind into words. It would help if I ever consider writing another story, which I want to but just don't have the motivation to rank that high on my to-do list (if you haven't figured out from this short writeup, I rank school and grades as the highest on my list :p).

8.2.06

Introducing... HIGH SCHOOL the MMORPG

OMG LOOK A POST!!! Well, What you'd probably expect me to do is about another test rant right about now, and I could technically do one since I just finished another test and I was... only mildly satisfied with the results. But I won't rant about tests, I'm quite sure that no one in particular would be interested in such rants, and a few might find me hypocritical for getting such high grades yet complaining about them. (OMG if I only had like 3 more minutes on that damn test I could have gotten the HIGHEST GRADE IN THE CLASS O wait I said I wouldn't rant).

On the other hand, I shall put down my latest never-to-be-produced-or-brought-into-real-life idea: THE HIGH SCHOOL MMORPG, using the same game engine as (duh :p) Ragnarok Online!!! For, now, you can enter into this astonishing new world of High School as a mere Freshman, and advance to higher classes!!! But first, you must put points into your stat build, each one having a different effect on your student:

Strength: The basic physical aspect of your character. With this trait, he can push down more people in football, knock that baseball out of the field even further, and bully more kids into getting their lunch money!
Vitality: Alas, the stat that allows you to WITHSTAND bullying from other people! High Vit also seems to correlate with a high sleep rate in class. They also seem to look more charming than others.
Dexterity: Those with high Dex are highly skilled and adept; they can perform instruments and do monologues extremely well, as well as make less careless mistakes on crucial tests!! Those with low dexterity seem to have a clumsiness streak and always get points marked down for "careless errors".
Agility: Speed, both physical and mental! Go through those tests faster, though watch out for those errors! Can get to class faster and avoid more tardies.
Intelligence: Be smart, be strategic, know knowledge and your way around school! Intelligence is not only allocated for stuffing your student's brain with as much useless knowledge as possible, though that IS one of its purposes; you can also use int for your character to think up smarter ways of getting around at school...
Luck: Can be either good or bad for the student; low luck does not constitute bad luck, merely that the student will be boring and have nothing happen to him. High luck seems to let the student be the target of the school journal every month...

Now that you know what stats your character has, lets look at the classes!!

The Athelete: Without a doubt, strength is this class's most powerful attribute. Winning through games, standing high and proud above all other students, this buff class are the melee of the school world.
The Intellectual: Coined "nerds" for a good reason, this class excels in tests of all forms, and have high preference rate among teachers, as well as main targets for bullying characters. The traditional view of this class is that of an outcast of society, contrary to the...
The Rolemodels: These are the students that can manage to get straight As, do every extracurricular activity in high school, look particularly attractive, and STILL manage to hold tutoring sessions for those that "need help"... truly the support group of the school. But these people don't do these gratuities for any sort of gain (or so they claim)... instead, those who want to make a profit become...
The Gossipers: With the Journal Club their main hideout, these people do what they can to spread rumors, manipulate others to doing their work for them, or avoid paying for lunch. However, they're not a particularly "bad" group, and many of them use their powers of speech to rise high into the political area of the school, the student senate. Nevertheless, this group is notorious for attempting to conduct an action only if it is to their gain.
The Artist: In here lies the highly skilled class: the band, the colorguard, the performers, and the mangaka of High School. These people are extremely skilled at what they do, hence their high dexterity. They make most anyone become a total admirer of their art, though their schoolwork, physical fitness, and charm may need some improvement.
The Slackers: Consisting of Goths, bullies, and the guy that never comes to class, they're usually looked down upon at school. However, getting such a student on your side may prove advantageous at times... They are often the target of the school newspaper for anything negative.


Hmm... Maybe I'll ask one of my friends to start a private RO server using these names... :P