26.10.12

Gloss

http://www.nature.com/neuro/journal/v15/n11/full/nn.3221.html

I do have to admit, gloss does WONDERs to an CG artwork at times. I think they started putting that in a lot of anime too (see: Denpa Onna). Not entirely logical, though, but I guess it tickles the brain! Just like this paper suggests.


GLOSS!

9.10.12

The World Is Ending.

A PSP rhythm game based on GUMI is coming out.

http://www.siliconera.com/2012/10/09/report-new-vocaloid-game-featuring-megpoid-coming-to-psp-this-spring

6.10.12

命短し恋せよ乙女



I'm pretty surprised, a Teto song that sounds pretty good. Well, it could have been that there are lots of good Teto songs out there but not many of them reach the top 10, that's for sure. I do like the pacing and the art designs in this song. I think I'd like the lyrics too if I knew what it was talking about... :V

I think the title has to do something with life and love and young maidens... Something about short-lived maidens? :V

...Google Translate says "Gather ye rosebuds while ye may". Wait... what?

3.10.12

Atelier Meruru part ??? (I forgot already)

Pepped up Healing Salves are the best.

If there was one thing I regretted in Totori coming from Rorona, it was that I couldn't register the Pepped Up trait (because in Totori they don't let you register high level traits). You could get your chims to do it, but you might as well let your Chims make some better, high end items like N/A or Elixirs instead, so really the Pepped Up trait was lost through obscurity.

But, in Meruru they brought that back. In Meruru items have a tendency to be stupidly expensive so while you can register high end traits your items tend to be ridiculously expensive as well. But not if your item itself is relatively cheap. Healing salves is like the crappiest of all healing items, but that's all you really need if you ever get hit.

So now I get these awesome, autoheal-on-hit healing salves that heal for a reasonable amount of damage, then when my turn rolls around I recover even more damage from HP regen, then Convert lets me regen even more HP upon attacking... and then even if the enemy manages to kill me, I have auto-res so I don't really die...Endless HP is great!


...too bad this doesn't help when your enemy moves 5 turns in a row, choosing to heal 3k HP each turn... NEW PLAN NEEDED