30.3.13

Hype

http://www.animenewsnetwork.com/news/2013-03-30/hyperdimension-neptunia-anime-1st-promo-streamed


I predict this anime is going to be so bad but I AM SO EXCITED THIS WILL CLEARLY BE THE BEST AND WORST ANIME OF THE YEAR

25.3.13

Zombie Idol

http://www.animenewsnetwork.com/news/2013-03-25/yui-makino-sings-in-anime-short-promoting-hokkaido

I'm sure, somewhere, there is a shindan maker that combines random moe ideas together. And the person who is behind the creation of this, decided one day to try that shindan maker since he was totally out of ideas, and it came out with "Zombie Idol", and he was like "heck with it, sure".


Next up, VOCALOID software based on this character! Although Makino Yui VOCALOID actually doesn't sound so bad...


\o\ /o/ ZOMBIE IDOLING \o\ /o/

23.3.13

Neptunia V (Start)

You can obviously tell that 99% of the improvements they made into this game, where all the investment as gone into... is in the 3D CG models they use when the characters are talking to each other.

At first I thought they reverted back to the 2D models they used in the first game, which would have also been fine, but those 3D models are really impressive for 3D!


Here is to expecting that the rest of the game is significantly minor in improvements! :V

ALSO NEEDS MORE NEPGEAR! Plutia isn't too bad though.

17.3.13

Noire and Atelier

Some random game stuff on Siliconara:

http://www.siliconera.com/2013/03/17/hyper-goddess-faith-noir-extreme-god-black-heart-announced-for-vita/

Apparently a game where the main character is Noire. There is also an Idol game based on Neptunia characters coming out for Vita too. I guess it's time to get a Vita? Needs more Nepgear presence though. I can go for an Idol Nepgear...


http://www.siliconera.com/2013/03/17/new-atelier-game-announced-will-have-new-protagonist/

SHIT, desire to play Atelier Ayesha rising...

13.3.13

Google Reader

http://googlereader.blogspot.com/2013/03/powering-down-google-reader.html


GOOGLE HOW CAN YOU DO THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS


Taking rss alternatives now. Any suggestions?

12.3.13

More Unfinished Disgaea 4, Part 2

Continuing with the adventures of my aho mage, there is an amusing magichange skill that parodies heartcatch pretty cure.

...:V I should rename my mage into Erika.


I think there's also one that makes fun of touhou/danmaku games, but I didn't get that one yet myself.


On an unrelated note for the miniscule amount of people who recognize my presence online, my laptop died so I will not be available in the evenings anymore, at least for a while. Although, even if I still had my laptop I'm probably not around anyway since during that time I'd be playing Disgaea 4.

10.3.13

Diva Arcade

In general I felt that overall gameplay was easier, especially for easy and normal modes. I think this is expected because people are paying money for every 1 or 2 songs so if they made the game too hard it would be stupid and unappealing. Still, there are a few things that increase the difficulty, directly or indirectly:

1.) The combo button presses. Its not the the combos themselves that are hard (although it might take some getting used to), but that it seems to break your chain of concentration of following up what to do afterwards. At least how I play, I read which buttons to press ahead of time (in the case I didn't already memorize which button comes next), but when the combos come up all I see is those flashy red buttons and lightening effects, and I couldn't figure out as easily what was the button that I was supposed to press next.

2.) (Project Diva PS* players only) Arrangement of buttons. In general I think its easier, but the fact that the triangle is now on the other side of the circle throws me off once in a while. This is because on the PS* games, the triangle is just above the circle so you can slide your thumb right above. I think that while the general populace does better with this arrangement, people used to the PS* games might also need to break their traditional idea of the arrangement on the PS*.

Or maybe it's just me and I suck.

3.) That stupid flashing bar on the bottom that indicates if you're going to fail or not. This is the most annoying and terrible thing in Diva Arcade and I'm not sure if it's on purpose or if it's a flaw. At least in the PS* games if you're going to fail you don't really get distracted, and you only end with a "not clear" at the end. Diva arcade has this highly flashy and annoying "YOU'RE GOING TO FAIL IF YOU DON'T KEEP THIS UP" bar on the bottom and is really really distracting when you're trying to concentrate. I hate this feature the most. Maybe there's a way to turn it off, but I don't know how.

The people at Round 1 says that the trial period ends at March 18th, but if the feedback turns out to be good, they'll bring it back permanently around April 18th. So maybe people going to AX (coughmetacough) can have a chance to play.

EDIT: on a completely unrelated note, I realized I went to play Diva Arcade on 3/9. WHO WOULD HAVE KNEW

8.3.13

Undub

http://kotaku.com/5989361/hacking-the-japanese-voices-back-into-the-games

Best idea, I await when Atelier Ayesha gets this in some amazing manner.

7.3.13

Disgaea 4 (Unfinished)

For the record, my mage always say "mahou dayo", but I never hear the "m" sound so I always think she's saying "aho dayo".

Which, she is, and, it would totally fit her character.

...

"aho dayo~!"

Diva F

http://www.siliconera.com/2013/03/07/hatsune-miku-project-diva-f-might-be-coming-to-north-america-and-europe/

....Eeeeh? Well, convenience aside there's not much more reason to buy a japanese import vs a localized copy, since there's no real story. Oh well, Miku is getting way bigger than I imagined. :V

6.3.13

Cocktail

http://news.sciencemag.org/sciencenow/2013/03/should-you-mix-those-two-drugs-a.html

Who needs the FDA or clinical trials when you have GOOGLE?!??!??! :V

Fly Wing

Well, ok, Cicada wing, actually.

http://www.nature.com/news/insect-wings-shred-bacteria-to-pieces-1.12533

Well this is interesting, a bunch of tiny spikes to pull bacteria to death. Never thought of that.

4.3.13

Skull Girls

THIS GAME HAS TOO MANY BUTTONS.

Even if you don't count the tag/partner buttons which add like an extra order of combinations you can do with the game, having 6 basic buttons is just so overwhelming. Even if you don't count any motion-moves (forward kick or something), your basic arsenal has already doubled - 6 moves standing, 6 moves crouching, 6 moves in the air. I've had 6 moves standing before USING that kind of motion-moves, maybe max 4 crouching type moves using motion moves (I had to get used to this too) and rarely any aerial moves past 4 as well. But this game DOES HAVE MOTION-MOVES so it actually has TOO MANY FREAKIN BUTTONS TO PUSH.

WITHOUT EVEN GETTING INTO THE COMMAND MOVES/SUPERS. Well, in return for having such a crapload of buttons it looks like their special skills are more limited, each character having like 2-3 command moves and 2-3 supers. Well, when you're typical 5aabc combo has now turned into a 5aabbcdf and its 10 other variants ("do 5abbdfe for a launcher!" "say what") I guess you don't need to care about special command moves anymore.

2.3.13

Blue Dress



NAOTO

IF IT WEREN'T FOR YOUR TAGS, HOW WOULD I EVER KNOW WHAT ANIME THIS IS FROM