24.9.12

Atelier Meruru 2nd Playthrough Pt. 2

I may have said this before somewhere, but when Totori is on the topic of making homunculi she has the best and cutest face ever.

"e-he! I can't tell you yet!"

You truly wonder what's going on in her mind... :V

EDIT: Story parts aside, I have already begun the "overpowering chars to break the game" process. I notice that most people in the boards are going for speed such that enemies can't do a thing before they get obliterated by Meruru's team. because of the whole "doesn't use a part of your day if meruru doesn't get a turn" thing, this would make sense - pump the speed of your allies so that they obliterate everything before Meruru can even move. For the most part this is cool with the common enemies.

For bosses though, it's cooler to see their attacks and see how you can withstand them! So I'm going the defense and HP healing route. Sadly defense is mostly for non-elemental attacks only, and getting full elemental immunity for all 4 elements seems like a really difficult task. Luckily, we have HP regen! And luckily, we have a ton of traits for HP regen that can stack on top of each other! And then we have auto-KO recover (after one turn)! So essentially the only way an enemy can obliterate my team is if it launches some wide-scale attack that would OHKO anyone... well... lets hope that doesn't happen. But...

Totori's HP regen is looking freaking amazing right now, though. Heals for 78 HP per turn without items, with the mystery Ankh it heals for 100 HP per turn, then, pocketwatch for auto KO recovery... HAHAHA COME AT HER YOU GUYS, JUST TRY AND KILL HER, SHE'LL COME BACK ALIVE LIKE A ZOMBIE HAHAHA

Oh right we can also top it off with some Lively or Pepped Up trait and along with the convert function which absorbs HP from attack HAHAHA TOTORI IS UNSTOPPABLE HAHAHAHAHA

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