4.3.13

Skull Girls

THIS GAME HAS TOO MANY BUTTONS.

Even if you don't count the tag/partner buttons which add like an extra order of combinations you can do with the game, having 6 basic buttons is just so overwhelming. Even if you don't count any motion-moves (forward kick or something), your basic arsenal has already doubled - 6 moves standing, 6 moves crouching, 6 moves in the air. I've had 6 moves standing before USING that kind of motion-moves, maybe max 4 crouching type moves using motion moves (I had to get used to this too) and rarely any aerial moves past 4 as well. But this game DOES HAVE MOTION-MOVES so it actually has TOO MANY FREAKIN BUTTONS TO PUSH.

WITHOUT EVEN GETTING INTO THE COMMAND MOVES/SUPERS. Well, in return for having such a crapload of buttons it looks like their special skills are more limited, each character having like 2-3 command moves and 2-3 supers. Well, when you're typical 5aabc combo has now turned into a 5aabbcdf and its 10 other variants ("do 5abbdfe for a launcher!" "say what") I guess you don't need to care about special command moves anymore.

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